Welcome to the Premier Hub for Tennis M25 Wetzlar Matches
Immerse yourself in the world of tennis with our comprehensive coverage of the M25 Wetzlar tournaments in Germany. Our platform is dedicated to providing you with the latest updates, expert betting predictions, and in-depth analysis of every match. Whether you're a seasoned bettor or new to the world of tennis betting, our site offers valuable insights to help you make informed decisions. Stay tuned as we bring you daily updates on fresh matches, ensuring you never miss a moment of the action.
Daily Match Updates
Our team of experts works tirelessly to bring you the freshest match updates from the M25 Wetzlar tournaments. Each day, we provide detailed reports on match outcomes, player performances, and key highlights. Our coverage includes:
- Match results and scores
- Player statistics and rankings
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Expert Betting Predictions
At the heart of our platform is our expert betting predictions. Our analysts use a combination of statistical analysis, historical data, and insider knowledge to provide accurate predictions for each match. Here's what you can expect from our betting insights:
- Detailed analysis of player form and head-to-head records
- Predictions on match outcomes with odds and probabilities
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Whether you're placing bets on singles or doubles matches, our expert predictions are designed to give you a competitive edge.
In-Depth Player Analysis
Understanding the players is crucial for making informed betting decisions. Our platform offers comprehensive player profiles that include:
- Detailed statistics on player performance in recent tournaments
- Analysis of playing style and strengths/weaknesses
- Insights into player fitness and potential injury concerns
By delving deep into player analysis, we help you gain a better understanding of who might have the upper hand in each match.
Interactive Match Features
Engage with the matches like never before with our interactive features. Our platform offers:
- Live score updates and real-time match commentary
- Interactive match timelines highlighting key moments
- Discussion forums where fans can share insights and predictions
These features enhance your experience by allowing you to stay connected with the action as it unfolds.
Tournament Schedules and Results
Keeping track of tournament schedules and results is made easy with our user-friendly interface. You can access:
- A comprehensive calendar of upcoming M25 Wetzlar matches
- Historical results from past tournaments for reference
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Betting Strategies and Tips
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- Guidance on how to analyze odds effectively
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Data-Driven Insights and Analytics
rodrigozschmidt/leapmotion-stylus<|file_sep|>/README.md
# Leap Motion Stylus
[](https://travis-ci.org/rodrigozschmidt/leapmotion-stylus)
This library provides an API that allows you to use a Leap Motion controller as a stylus.
## Install
`npm install leapmotion-stylus`
## How it works
The Leap Motion controller is able to track your hands up to four at once. We use this fact to create a stylus-like device by using one hand as a grip.
### Using two hands

When using two hands there are two possible modes:
1. **Active Stylus**: If one hand is holding an object (i.e., has its fingers curled) it is considered active.
2. **Inactive Stylus**: The other hand will be considered inactive.
When using two hands, only one hand will be considered active at any given time.
### Using one hand

If only one hand is detected by the Leap Motion controller it will be considered active.
### Using no hands
If no hands are detected by the Leap Motion controller then there will be no active stylus.
## API
### `LeapStylus`
`LeapStylus` is an event emitter that emits `stylus` events whenever there is an update in stylus data.
#### `LeapStylus#listen()`
Start listening for events emitted by Leap Motion controller.
#### `LeapStylus#stopListening()`
Stop listening for events emitted by Leap Motion controller.
#### `LeapStylus#on(eventType, callback)`
Register a callback function that will be called when an event of type `eventType` occurs.
### `Stylus`
An instance of `Stylus` contains information about an active stylus.
#### `Stylus.hand`
The `Hand` object provided by [leapjs](https://github.com/leapmotion/leapjs) that represents this stylus.
#### `Stylus.active`
A boolean value that indicates if this stylus is active or not.
#### `Stylus.position`
A three dimensional vector containing this stylus' position in space.
#### `Stylus.direction`
A three dimensional vector containing this stylus' direction in space.
#### `Stylus.angleToVector(vector)`
Get angle between this stylus' direction vector and another vector passed as argument.
<|file_sep|>'use strict';
var EventEmitter = require('events').EventEmitter;
var _ = require('lodash');
var Vector3 = require('vector3');
function Stylus(hand) {
this.hand = hand;
this.active = false;
this._position = null;
this._direction = null;
}
_.extend(Stylus.prototype, {
get position() {
if (!this._position) {
this._position = new Vector3(this.hand.palmPosition[0], this.hand.palmPosition[1], this.hand.palmPosition[2]);
}
return this._position;
},
get direction() {
if (!this._direction) {
this._direction = new Vector3(this.hand.direction[0], this.hand.direction[1], this.hand.direction[2]);
}
return this._direction;
},
angleToVector: function(vector) {
var dotProduct = vector.dot(this.direction);
var angleInRadians = Math.acos(dotProduct);
return angleInRadians * (180 / Math.PI);
}
});
module.exports = Stylus;
<|repo_name|>rodrigozschmidt/leapmotion-stylus<|file_sep|>/src/index.js
'use strict';
var Leap = require('leapjs');
var EventEmitter = require('events').EventEmitter;
var _ = require('lodash');
var Stylus = require('./stylus');
function LeapStylus(options) {
EventEmitter.call(this);
options = options || {};
this.frameHandler = _.bind(this.frameHandler.bind(this), this);
this.listenerOptions = _.defaults(options.listenerOptions || {}, { enableGestures: false });
this.controllerOptions = _.defaults(options.controllerOptions || {}, { enableGestures: false });
this.controller = new Leap.Controller(this.controllerOptions);
this.controller.on('connect', _.bind(function() {
console.log('Connected');
}, this));
this.controller.on('disconnect', _.bind(function() {
console.log('Disconnected');
}, this));
this.controller.on('focus', _.bind(function() {
console.log('Focused');
}, this));
this.controller.on('blur', _.bind(function() {
console.log('Blurred');
}, this));
}
_.extend(LeapStylus.prototype, EventEmitter.prototype, {
listen: function() {
this.controller.on('frame', this.frameHandler);
},
stopListening: function() {
this.controller.removeListener('frame', this.frameHandler);
},
frameHandler: function(frame) {
var activeHands = frame.hands.filter(function(hand) { return !hand.pinchStrength && !hand.grabStrength; });
var inactiveHands = frame.hands.filter(function(hand) { return hand.pinchStrength || hand.grabStrength; });
var activeStylos;
if (activeHands.length === inactiveHands.length && activeHands.length > 0) {
activeStylos = [new Stylus(activeHands[0])];
activeStylos[0].active = true;
if (inactiveHands.length > activeHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (inactiveHands.length === activeHands.length && inactiveHands.length > activeHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (activeHands.length === inactiveHands.length && activeHands.length === inactiveHands.length && activeHands.length > inactiveHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (activeHands.length > inactiveHands.length && inactiveHands.length > activeHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (inactiveHands.length > activeHands.length && inactiveHands.length === activeHands.length && inactiveHands.length > activeHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (inactiveHands.length > activeHands.length && inactiveHands.length > activeHands.length && inactiveHands.length === activeHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (inactiveHands.length > activeHands.length && inactiveHands.length === activeHands.length && inactiveHands.length > activeHands.length) {
activeStylos.push(new Stylus(inactiveHands[0]));
activeStylos[1].active = false;
}
if (inactiveHandls.lenght === activeHandls.lenght && inactiveHandls.lenght === inactiveHandls.lenght && inactiveHandls.lenght === activeHandls.lenght) {
}
if (activeHandls.lenght === inactiveHandls.lenght && inactiveHandls.lenght > activeHandls.lenght ) {
}
if (inactiveHandls.lenght === activeHandls.lenght && inactiveHandls.lenght > actuveHandls.lenght ) {
}
if (inactiveHandls.lenght > actuveHandls.lenght && actuveHandls.lenght === inactiveHandls.lenght ) {
}
if (actuveHandls.lenght === actuveHandls.lenght && actuveHandls.lenght === actuveHandls.lenght ) {
}
});
module.exports = LeapStylus;<|file_sep|>'use strict';
var assert = require('chai').assert;
var sinonChai = require('sinon-chai');
var sinon = require('sinon');
var _ = require('lodash');
require('chai').should();
var LeapMotionControllerMockerFactory =
require('../../test/helpers/LeapMotionControllerMockerFactory');
describe('LeapMotionControllerMockerFactory', function() {
describe('#createMocker()', function() {
var stubs;
beforeEach(function () {
stubs = sinon.stub(LeapMotionControllerMockerFactory.prototype,
'createFrameMocker').returns({});
});
afterEach(function () {
stubs.restore();
});
it('should create a new instance', function () {
var mockedController;
mockedController =
LeapMotionControllerMockerFactory.createMocker();
assert.instanceOf(mockedController, LeapMotionControllerMockerFactory);
});
it('should have an empty list of frames', function () {
var mockedController;
mockedController =
LeapMotionControllerMockerFactory.createMocker();
assert.deepEqual(mockedController.frames(), []);
});
describe('#addFrame()', function () {
it('should add frames at end', function () {
var mockedController;
mockedController =
LeapMotionControllerMockerFactory.createMocker();
mockedController.addFrame({});
assert.deepEqual(mockedController.frames(), [{}, {}]);
assert.deepEqual(mockedController.frames(), mockedController.frames());
});
it('should add frames at end even when there are already some frames', function () {
var mockedController;
mockedController =
LeapMotionControllerMockerFactory.createMocker();
mockedController.addFrame({});
mockedController.addFrame({});
assert.deepEqual(mockedController.frames(), [{}, {}]);
assert.deepEqual(mockedController.frames(), mockedController.frames());
});
});
describe('#currentFrame()', function () {
it('should return null when there are no frames', function () {
var mockedController;
mockedController =
LeapMotionControllerMockerFactory.createMocker();
assert.isNull(mockedController.currentFrame());
});
it('should return last frame when there are some frames', function () {
var mockedFrame,
mockedSecondFrame,
mockedCurrentFrame;
stubs
.withArgs({})
.returns(mockedFrame)
.withArgs({})
.returns(mockedSecondFrame);
var mockedCurrentFrame;
var mockedController;
mockedCurrentFrame =
sinon.spy().returnsArg(0);
stubs
.withArgs({})
.returns(mockedCurrentFrame);
mockedController =
LeapMotionControllerMockerFactory.createMocker();
mockedSecondFrame =
sinon.spy().returns({});
stubs
.withArgs({})
.returns(mockedSecondFrame);
mockedFrame =
sinon